Difference between revisions of "Fallout 3"
(→Character Templates: Added Teishisei Na Senshi) |
(→Other Notes: Added Packrat) |
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== Other Notes == | == Other Notes == | ||
* [[Fallout_3:_Junk_to_Keep|List of junk items to keep for schematics]] | * [[Fallout_3:_Junk_to_Keep|List of junk items to keep for schematics]] | ||
+ | * [[Fallout_3:_Packrat_Strategies|Pack Rat Strategies]] | ||
[[Category:Gaming]] | [[Category:Gaming]] | ||
[[Category:Fallout 3]] | [[Category:Fallout 3]] |
Latest revision as of 07:46, 22 May 2009
As a lover of RPGs, I fell in love almost immediately with Fallout 3. As a result of the endless possibilities on character construction, and anticipating running through the game various different ways, I decided to construct and share character templates (and maybe other tidbits). Am I saying they are the only way to play? Not at all--that's what's so great about a good RPG is the variety of experiences. I'm just saying that these templates provide some logical collection of somewhat focused abilities and talents to maximize a certain playing style. In the end, all these are "in my humble opinion".
Character Templates
- Boom Boom Wootini (Unarmed, Big Guns, Sneak)
- Crackee Simms (Small Guns, Repair, Lockpick)
- Elektra Gomez (Laser Weapons, Sneak, Lockpick)
- Teishisei Na Senshi (Melee Weapons, Speech, Science)