<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.jamespurl.com/index.php?action=history&amp;feed=atom&amp;title=Fallout_3%3A_Elektra_Gomez</id>
	<title>Fallout 3: Elektra Gomez - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.jamespurl.com/index.php?action=history&amp;feed=atom&amp;title=Fallout_3%3A_Elektra_Gomez"/>
	<link rel="alternate" type="text/html" href="https://wiki.jamespurl.com/index.php?title=Fallout_3:_Elektra_Gomez&amp;action=history"/>
	<updated>2026-05-02T17:36:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.14</generator>
	<entry>
		<id>https://wiki.jamespurl.com/index.php?title=Fallout_3:_Elektra_Gomez&amp;diff=641&amp;oldid=prev</id>
		<title>Jamesp: Added FO3 category</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamespurl.com/index.php?title=Fallout_3:_Elektra_Gomez&amp;diff=641&amp;oldid=prev"/>
		<updated>2009-05-09T23:01:08Z</updated>

		<summary type="html">&lt;p&gt;Added FO3 category&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:01, 9 May 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l86&quot; &gt;Line 86:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 86:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Gaming]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Gaming]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Fallout 3]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jamesp</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamespurl.com/index.php?title=Fallout_3:_Elektra_Gomez&amp;diff=628&amp;oldid=prev</id>
		<title>Jamesp: /* Custom Weapons of Interest */</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamespurl.com/index.php?title=Fallout_3:_Elektra_Gomez&amp;diff=628&amp;oldid=prev"/>
		<updated>2009-04-18T15:53:17Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Custom Weapons of Interest&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:53, 18 April 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot; &gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Small Guns:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Small Guns:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** Railway Gun (''Stealing Independence'' reward). High bonus for cripple means you say &amp;quot;SLOW DOWN, SUCKA!&amp;quot; if you target the legs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** Railway Gun (''Stealing Independence'' reward). High bonus for cripple means you say &amp;quot;SLOW DOWN, SUCKA!&amp;quot; if you target the legs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** Dart Gun (MDPL-05 power station). Poison laced so automatic cripple for slowing down suckers. And a bonus is the crippling happens '''''no matter where you hit 'em'''''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** Dart Gun (MDPL-05 power station). Poison laced so automatic cripple for slowing down suckers. And a bonus is the crippling happens '''''no matter where you hit 'em'''''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== S.P.E.C.I.A.L. ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== S.P.E.C.I.A.L. ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jamesp</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamespurl.com/index.php?title=Fallout_3:_Elektra_Gomez&amp;diff=627&amp;oldid=prev</id>
		<title>Jamesp: /* Custom Weapons of Interest */ embellished Dart Gun</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamespurl.com/index.php?title=Fallout_3:_Elektra_Gomez&amp;diff=627&amp;oldid=prev"/>
		<updated>2009-04-18T15:53:06Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Custom Weapons of Interest: &lt;/span&gt; embellished Dart Gun&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:53, 18 April 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l35&quot; &gt;Line 35:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 35:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Small Guns:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Small Guns:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** Railway Gun (''Stealing Independence'' reward). High bonus for cripple means you say &amp;quot;SLOW DOWN, SUCKA!&amp;quot; if you target the legs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** Railway Gun (''Stealing Independence'' reward). High bonus for cripple means you say &amp;quot;SLOW DOWN, SUCKA!&amp;quot; if you target the legs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** Dart Gun (MDPL-05 power station). Poison laced so automatic cripple for slowing down suckers.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** Dart Gun (MDPL-05 power station). Poison laced so automatic cripple for slowing down suckers. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;And a bonus is the crippling happens '''''no matter where you hit 'em'''''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== S.P.E.C.I.A.L. ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== S.P.E.C.I.A.L. ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jamesp</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamespurl.com/index.php?title=Fallout_3:_Elektra_Gomez&amp;diff=626&amp;oldid=prev</id>
		<title>Jamesp: /* Custom Weapons of Interest */ added A3-21 Plasma Rifle to unique weapon list</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamespurl.com/index.php?title=Fallout_3:_Elektra_Gomez&amp;diff=626&amp;oldid=prev"/>
		<updated>2009-04-18T15:51:45Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Custom Weapons of Interest: &lt;/span&gt; added A3-21 Plasma Rifle to unique weapon list&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:51, 18 April 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Custom Weapons of Interest ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Custom Weapons of Interest ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* There are no custom create-able Energy Weapons, but you can plan on some of the unique ones (Firelance, Alien Blaster) to pack a nice punch!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* There are no custom create-able Energy Weapons, but you can plan on some of the unique ones (Firelance, Alien Blaster&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, A3-21 Plasma Rifle&lt;/ins&gt;) to pack a nice punch!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Based on which skill you tag at 18:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Based on which skill you tag at 18:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Explosives:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Explosives:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jamesp</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamespurl.com/index.php?title=Fallout_3:_Elektra_Gomez&amp;diff=625&amp;oldid=prev</id>
		<title>Jamesp: /* Tips and Strategies */ grammar</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamespurl.com/index.php?title=Fallout_3:_Elektra_Gomez&amp;diff=625&amp;oldid=prev"/>
		<updated>2009-04-18T15:50:57Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Tips and Strategies: &lt;/span&gt; grammar&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:50, 18 April 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* I sparingly use chems more with the shooting characters (Jet and Psycho stacked).&amp;#160; This comes in handy when trying to snipe someone--it gives you another VATS shot, and makes sure each successful shot packs more punch.&amp;#160; I do this '''after''' I've gotten the Megaton place with the My First Laboratory, so that I can detoxify for free.&amp;#160; Note: I do not spend any money on chems, I just use the ones I run across in raider hideouts and such.&amp;#160; Another option is to substitute ''Mysterious Stranger'' with ''Chemist'' and/or ''Chem Resistant''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* I sparingly use chems more with the shooting characters (Jet and Psycho stacked).&amp;#160; This comes in handy when trying to snipe someone--it gives you another VATS shot, and makes sure each successful shot packs more punch.&amp;#160; I do this '''after''' I've gotten the Megaton place with the My First Laboratory, so that I can detoxify for free.&amp;#160; Note: I do not spend any money on chems, I just use the ones I run across in raider hideouts and such.&amp;#160; Another option is to substitute ''Mysterious Stranger'' with ''Chemist'' and/or ''Chem Resistant''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For the end game, or at least to be able to go Behemoth or Death Claw hunting--I tag ''Small Guns'' late, purely to make it easier to get ''Concentrated Fire'' (for sniping).&amp;#160; A side effect is you can be capable with the dart gun or rail gun to cripple the legs on the run-and-smash Behemoth and Death Claws, ''just in case'', then laze 'em up.&amp;#160; Another option completely is to tag ''Explosives'' if you've poured some points into ''Small Guns'' (or found the bobble head and enough skill books to get ''Small Guns'' to 50 for ''Concentrated Fire''). Combined with sneak, you can place Bottlecap mines down and watch the beasts run right into their death (or toss a Nuka Grenade at them).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For the end game, or at least to be able to go Behemoth or Death Claw hunting--I tag ''Small Guns'' late, purely to make it easier to get ''Concentrated Fire'' (for sniping).&amp;#160; A side effect is you can be capable with the dart gun or rail gun to cripple the legs on the run-and-smash Behemoth and Death Claws, ''just in case'', then laze 'em up.&amp;#160; Another option completely is to tag ''Explosives'' if you've poured some points into ''Small Guns'' (or found the bobble head and enough skill books to get ''Small Guns'' to 50 for ''Concentrated Fire''). Combined with sneak, you can place Bottlecap mines down and watch the beasts run right into their death (or toss a Nuka Grenade at them).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* By the time you get ''Concentrated Fire'', you will be a finely tuned V.A.T.S. killing machine. You will get criticals virtually each couple hits, and your critical damage and to-hit will be great. If you can sneak and get off a sneak critical, you will one-shot kill a lot of the adversaries you will face. With the right weaponry and high enough weapon skill, you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/del&gt;could even one-hit sneak snipe a big beastie.&amp;#160; If you acquire the unique A3-21 plasma rifle, you will be leaving a lot of goo-ified beyotches in your wake.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* By the time you get ''Concentrated Fire'', you will be a finely tuned V.A.T.S. killing machine. You will get criticals virtually each couple hits, and your critical damage and to-hit will be great. If you can sneak and get off a sneak critical, you will one-shot kill a lot of the adversaries you will face. With the right weaponry and high enough weapon skill, you could even one-hit sneak snipe a big beastie.&amp;#160; If you acquire the unique A3-21 plasma rifle, you will be leaving a lot of goo-ified beyotches in your wake.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Custom Weapons of Interest ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Custom Weapons of Interest ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jamesp</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamespurl.com/index.php?title=Fallout_3:_Elektra_Gomez&amp;diff=624&amp;oldid=prev</id>
		<title>Jamesp: /* Tips and Strategies */  cleaned up formatting - all skills are italic.</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamespurl.com/index.php?title=Fallout_3:_Elektra_Gomez&amp;diff=624&amp;oldid=prev"/>
		<updated>2009-04-18T15:50:20Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Tips and Strategies: &lt;/span&gt;  cleaned up formatting - all skills are italic.&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:50, 18 April 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When being charged by something much faster than you, take out the legs. Otherwise, shoot the head (or the arms if the head has a low percentage).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When being charged by something much faster than you, take out the legs. Otherwise, shoot the head (or the arms if the head has a low percentage).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lockpick helps you get that ammo in all those locked things (for selling).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Lockpick&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;helps you get that ammo in all those locked things (for selling).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Not as many ammo options, so you shouldn't have to carry around a bunch of weapons. But since the strength is lower and there aren't a bunch of combat-energy perks,I took Strong Back &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;anyway&lt;/del&gt;. Still, keep it light and you shouldn't have to run to a trader all the time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Not as many ammo options, so you shouldn't have to carry around a bunch of weapons. But since the strength is lower and there aren't a bunch of combat-energy perks &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;anyways&lt;/ins&gt;,I took &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Strong Back&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;. Still, keep it light and you shouldn't have to run to a trader all the time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Run and Gun or Sneak and Snipe--your choice.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Run and Gun or Sneak and Snipe--your choice.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Either disarm the bomb and wait for that 1a-3a unlocked Lucas Simms door for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;strength &lt;/del&gt;bobblehead or get him killed to get the key to his house.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Either disarm the bomb and wait for that 1a-3a unlocked Lucas Simms door for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Strength &lt;/ins&gt;bobblehead or get him killed to get the key to his house.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* I picked V.A.T.S.-friendly Perks (as always), as applicable--I just don't do a lot of free-hand shooting with guns. Flamers and Mini-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Gunsare &lt;/del&gt;free-hand weapons, but rifles and pistols are best in V.A.T.S. (for me). Combined with Critical Hit bonuses, V.A.T.S. is highly recommended to wax a sucker before they can run up on you. And the disintegration is always a crowd pleaser.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* I picked V.A.T.S.-friendly Perks (as always), as applicable--I just don't do a lot of free-hand shooting with guns. Flamers and Mini-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Guns are &lt;/ins&gt;free-hand weapons, but rifles and pistols are best in V.A.T.S. (for me). Combined with Critical Hit bonuses, V.A.T.S. is highly recommended to wax a sucker before they can run up on you. And the disintegration is always a crowd pleaser.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* I chose &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some &lt;/del&gt;an &amp;quot;entertaining&amp;quot; option: ''Mysterious Stranger''.&amp;#160; Since you are getting extra points from ''Educated'' and there is a lower Intelligence stat than some of my other templates, plan to find a couple of the Skill Books (read up online or do what I did-buy the Prima Guide), of course saving them all until Level 5.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* I chose an &amp;quot;entertaining&amp;quot; option: ''Mysterious Stranger''.&amp;#160; Since you are getting extra points from ''Educated'' and there is a lower Intelligence stat than some of my other templates, plan to find a couple of the Skill Books (read up online or do what I did-buy the Prima Guide), of course saving them all until Level 5.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Accuracy of a weapon is much more important than damage. So, first chose the most accurate weapon, '''then''' the most damaging. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Accuracy of a weapon is much more important than damage. So, first chose the most accurate weapon, '''then''' the most damaging. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Between 6 and 8, as ''Gunslinger'' makes you very deadly in VATS, with the Laser Pistol (likely all you got unless you bought something or the Talon Company Mercs have starting trying to jump you).&amp;#160; I went ahead and threw in ''Commando'' so you can get some great distance VATS kills with the rifles later.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Between 6 and 8, as ''Gunslinger'' makes you very deadly in VATS, with the Laser Pistol (likely all you got unless you bought something or the Talon Company Mercs have starting trying to jump you).&amp;#160; I went ahead and threw in ''Commando'' so you can get some great distance VATS kills with the rifles later.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This is another &amp;quot;silent, but deadly&amp;quot; character. You will have low &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;barter &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;speech &lt;/del&gt;skills as I sacrifice Charisma to keep a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;high &lt;/del&gt;Intelligence (for boatloads of skill points).&amp;#160; For this one, I recommend throwing some points into Barter, or at least wear barter-enhancing gear when you deal with traders so you can buy a lot of the energy ammo you find. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This is another &amp;quot;silent, but deadly&amp;quot; character. You will have low &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''Barter'' &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''Speech'' &lt;/ins&gt;skills as I sacrifice Charisma to keep a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;higher &lt;/ins&gt;Intelligence (for boatloads of skill points).&amp;#160; For this one, I recommend throwing some points into &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Barter&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;, or at least wear barter-enhancing gear when you deal with traders so you can buy a lot of the energy ammo you find. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Put some points into &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;repair &lt;/del&gt;(around 40 or so), for repairing up the small ordinances you will sell (and to lighten your load out in the field). Later it is also to keep your own stuff going, once punks with Energy weapons show up.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Put some points into &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''Repair'' &lt;/ins&gt;(around 40 or so), for repairing up the small ordinances you will sell (and to lighten your load out in the field). Later it is also to keep your own stuff going, once punks with Energy weapons show up.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* I sparingly use chems more with the shooting characters (Jet and Psycho stacked).&amp;#160; This comes in handy when trying to snipe someone--it gives you another VATS shot, and makes sure each successful shot packs more punch.&amp;#160; I do this '''after''' I've gotten the Megaton place with the My First Laboratory, so that I can detoxify for free.&amp;#160; Note: I do not spend any money on chems, I just use the ones I run across in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Raider &lt;/del&gt;hideouts and such.&amp;#160; Another option is to substitute ''Mysterious Stranger'' with ''Chemist'' and ''Chem Resistant''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* I sparingly use chems more with the shooting characters (Jet and Psycho stacked).&amp;#160; This comes in handy when trying to snipe someone--it gives you another VATS shot, and makes sure each successful shot packs more punch.&amp;#160; I do this '''after''' I've gotten the Megaton place with the My First Laboratory, so that I can detoxify for free.&amp;#160; Note: I do not spend any money on chems, I just use the ones I run across in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;raider &lt;/ins&gt;hideouts and such.&amp;#160; Another option is to substitute ''Mysterious Stranger'' with ''Chemist'' and&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/or &lt;/ins&gt;''Chem Resistant''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For the end game, or at least to be able to go Behemoth or Death Claw hunting--I tag Small Guns late, purely to make it easier to get Concentrated Fire (for sniping).&amp;#160; A side effect is you can be capable with the dart gun or rail gun to cripple the legs on the run-and-smash Behemoth and Death Claws, ''just in case'', then laze 'em up.&amp;#160; Another option completely is to tag &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;explosives &lt;/del&gt;if you've poured some points into Small Guns (or found the bobble head and enough skill books to get Small Guns to 50 for ''Concentrated Fire''). Combined with sneak, you can place Bottlecap mines down and watch the beasts run right into their death (or toss a Nuka Grenade at them).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For the end game, or at least to be able to go Behemoth or Death Claw hunting--I tag &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Small Guns&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;late, purely to make it easier to get &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Concentrated Fire&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;(for sniping).&amp;#160; A side effect is you can be capable with the dart gun or rail gun to cripple the legs on the run-and-smash Behemoth and Death Claws, ''just in case'', then laze 'em up.&amp;#160; Another option completely is to tag &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''Explosives'' &lt;/ins&gt;if you've poured some points into &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Small Guns&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;(or found the bobble head and enough skill books to get &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''&lt;/ins&gt;Small Guns&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' &lt;/ins&gt;to 50 for ''Concentrated Fire''). Combined with sneak, you can place Bottlecap mines down and watch the beasts run right into their death (or toss a Nuka Grenade at them).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* By the time you get &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;concentrated fire&lt;/del&gt;, you will be a finely tuned V.A.T.S. killing machine. You will get criticals virtually each couple hits, and your critical damage and to-hit will be great. If you can sneak and get off a sneak critical, you will one-shot kill a lot of the adversaries you will face. With the right weaponry and high enough weapon skill, you will could even one-hit sneak snipe a big beastie.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* By the time you get &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''Concentrated Fire''&lt;/ins&gt;, you will be a finely tuned V.A.T.S. killing machine. You will get criticals virtually each couple hits, and your critical damage and to-hit will be great. If you can sneak and get off a sneak critical, you will one-shot kill a lot of the adversaries you will face. With the right weaponry and high enough weapon skill, you will could even one-hit sneak snipe a big beastie&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;#160; If you acquire the unique A3-21 plasma rifle, you will be leaving a lot of goo-ified beyotches in your wake&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Custom Weapons of Interest ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Custom Weapons of Interest ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jamesp</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamespurl.com/index.php?title=Fallout_3:_Elektra_Gomez&amp;diff=622&amp;oldid=prev</id>
		<title>Jamesp: /* Quest Perks */  added Wired Reflexes Perk</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamespurl.com/index.php?title=Fallout_3:_Elektra_Gomez&amp;diff=622&amp;oldid=prev"/>
		<updated>2009-04-11T04:04:24Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Quest Perks: &lt;/span&gt;  added Wired Reflexes Perk&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:04, 11 April 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l80&quot; &gt;Line 80:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 80:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Quest Perks ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Quest Perks ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* ''Those!'' - Chose Ant &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Might &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;STR &lt;/del&gt;+1, +25% Fire Resistance)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* ''Those!'' - Chose Ant &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sight &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PER &lt;/ins&gt;+1, +25% Fire Resistance)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* ''The Wasteland Survival Guide'' - Choose snide responses for Crit Chance bonus or, if having trouble staying alive, Standard for Health bonus.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* ''The Wasteland Survival Guide'' - Choose snide responses for Crit Chance bonus or, if having trouble staying alive, Standard for Health bonus.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* ''The Replicated Man'' - If playing good, offer to take out the chump, then tell the chump, then blast the chump before he can get the Replicated Man. Otherwise just tell the chump about the Replicated Man. Either way, telling the chump gives you Wired Reflexes perk (+10 to-hit chance in V.A.T.S.)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Gaming]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Gaming]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jamesp</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamespurl.com/index.php?title=Fallout_3:_Elektra_Gomez&amp;diff=621&amp;oldid=prev</id>
		<title>Jamesp at 03:13, 9 April 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamespurl.com/index.php?title=Fallout_3:_Elektra_Gomez&amp;diff=621&amp;oldid=prev"/>
		<updated>2009-04-09T03:13:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:13, 9 April 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Note: This character was heavily based on [[Fallout_3:_Crackee Simms|Crackee Simms]], so there is a lot of content I re-used here.'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Note: This character was heavily based on [[Fallout_3:_Crackee Simms|Crackee Simms]], so there is a lot of content I re-used here.'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pros: Guns and ammo of the small guns class are plentiful throughout the Capital Wasteland--which like all the rest of the non-[[Fallout_3:_Crackee_Simms|Crackee Simms]]-types out there, you can sell.&amp;#160; Once you get a couple weapons (take ''Wasteland Survival Guide'' and visit the Super Duper Mart early, you'll be frying up delicious entrees of all manner of animal, insect, ghoul and knife/nailboard/knuckle-wielding raider/mutant. Might be able to get some sneak snipes.&amp;#160; I chose to pair up &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;repair &lt;/del&gt;here instead of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sneak &lt;/del&gt;so that you can save on the repair costs maintaining your own weaponry and armor.&amp;#160; When using Energy weapons, it's better to be able to get a sneak shot in, because a critical from a laser gun will disintegrate the enemy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pros: Guns and ammo of the small guns class are plentiful throughout the Capital Wasteland--which like all the rest of the non-[[Fallout_3:_Crackee_Simms|Crackee Simms]]-types out there, you can sell.&amp;#160; Once you get a couple weapons (take ''Wasteland Survival Guide'' and visit the Super Duper Mart early, you'll be frying up delicious entrees of all manner of animal, insect, ghoul and knife/nailboard/knuckle-wielding raider/mutant. Might be able to get some sneak snipes.&amp;#160; I chose to pair up &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sneak &lt;/ins&gt;here instead of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;repair &lt;/ins&gt;so that you can save on the repair costs maintaining your own weaponry and armor.&amp;#160; When using Energy weapons, it's better to be able to get a sneak shot in, because a critical from a laser gun will disintegrate the enemy&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Late in the game, I chose to tag Small Guns late, so you can keep a couple in your residence (or on you--some varieties are basically free)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cons: Energy weapons are expensive, and the ammo is not nearly as plentiful.&amp;#160; At first, you will need to pay to have your energy weapons repaired.&amp;#160; You also might have to buy ammo.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cons: Energy weapons are expensive, and the ammo is not nearly as plentiful.&amp;#160; At first, you will need to pay to have your energy weapons repaired.&amp;#160; You also might have to buy ammo.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When being charged by something much faster than you, take out the legs. Otherwise, shoot the head (or the arms if the head has a low percentage).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* When being charged by something much faster than you, take out the legs. Otherwise, shoot the head (or the arms if the head has a low percentage).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lockpick helps you get that ammo in all those locked things (for selling).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Lockpick helps you get that ammo in all those locked things (for selling).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Not as many ammo options, so you shouldn't have to carry around a bunch of weapons. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For this reason&lt;/del&gt;, I &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;am not taking &lt;/del&gt;Strong Back. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Keep &lt;/del&gt;it light and you shouldn't have to run to a trader all the time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Not as many ammo options, so you shouldn't have to carry around a bunch of weapons. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;But since the strength is lower and there aren't a bunch of combat-energy perks&lt;/ins&gt;,I &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;took &lt;/ins&gt;Strong Back &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;anyway&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Still, keep &lt;/ins&gt;it light and you shouldn't have to run to a trader all the time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Run and Gun or Sneak and Snipe--your choice.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Run and Gun or Sneak and Snipe--your choice.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Either disarm the bomb and wait for that 1a-3a unlocked Lucas Simms door for strength bobblehead or get him killed to get the key to his house.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Either disarm the bomb and wait for that 1a-3a unlocked Lucas Simms door for strength bobblehead or get him killed to get the key to his house.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* I picked V.A.T.S.-friendly Perks, as applicable. Combined with Critical Hit bonuses, V.A.T.S. is highly recommended to wax a sucker before they can run up on you. And the disintegration is always a crowd pleaser.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* I picked V.A.T.S.-friendly Perks &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(as always)&lt;/ins&gt;, as applicable&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;--I just don't do a lot of free-hand shooting with guns. Flamers and Mini-Gunsare free-hand weapons, but rifles and pistols are best in V.A.T.S. (for me)&lt;/ins&gt;. Combined with Critical Hit bonuses, V.A.T.S. is highly recommended to wax a sucker before they can run up on you. And the disintegration is always a crowd pleaser.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* I chose some &amp;quot;entertaining&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;options this time, to include ''Bloody Mess'' and &lt;/del&gt;''Mysterious Stranger''.&amp;#160; Since you are getting extra points from ''Educated'' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;perk&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I didn't want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use too many perks on things like more ranks &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''Gun Nut'' &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other '''+&lt;/del&gt;5 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skill point''' perks, but these are ones you can substitute if you like&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* I chose some &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/ins&gt;&amp;quot;entertaining&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;option: &lt;/ins&gt;''Mysterious Stranger''.&amp;#160; Since you are getting extra points from ''Educated'' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and there is a lower Intelligence stat than some of my other templates&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;plan &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;find a couple &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Skill Books (read up online &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do what I did-buy the Prima Guide), of course saving them all until Level &lt;/ins&gt;5.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Accuracy of a weapon is much more important than damage. So, first chose the most accurate weapon, '''then''' the most damaging. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Accuracy of a weapon is much more important than damage. So, first chose the most accurate weapon, '''then''' the most damaging. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Between 6 and 8, as ''Gunslinger'' makes you very deadly in VATS, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use &lt;/del&gt;the Laser Pistol (likely all you got unless you bought something or the Talon Company Mercs have starting trying to jump you).&amp;#160; I went ahead and threw in ''Commando'' so you can get some great distance VATS kills with the rifles later.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Between 6 and 8, as ''Gunslinger'' makes you very deadly in VATS, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/ins&gt;the Laser Pistol (likely all you got unless you bought something or the Talon Company Mercs have starting trying to jump you).&amp;#160; I went ahead and threw in ''Commando'' so you can get some great distance VATS kills with the rifles later.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This is another &amp;quot;silent, but deadly&amp;quot; character. You will have low barter and speech skills as I sacrifice Charisma to keep a high Intelligence (for boatloads of skill points).&amp;#160; For this one, I recommend throwing some points into Barter, or at least wear barter-enhancing gear when you deal with traders. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This is another &amp;quot;silent, but deadly&amp;quot; character. You will have low barter and speech skills as I sacrifice Charisma to keep a high Intelligence (for boatloads of skill points).&amp;#160; For this one, I recommend throwing some points into Barter, or at least wear barter-enhancing gear when you deal with traders &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so you can buy a lot of the energy ammo you find&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Repair&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;early, is &lt;/del&gt;for repairing up the small ordinances you will sell (and to lighten your load out in the field). Later it is also to keep your own stuff going.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Put some points into repair (around 40 or so)&lt;/ins&gt;, for repairing up the small ordinances you will sell (and to lighten your load out in the field). Later it is also to keep your own stuff going&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, once punks with Energy weapons show up&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* I sparingly use chems more with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this character &lt;/del&gt;(Jet and Psycho stacked).&amp;#160; This comes in handy when trying to snipe someone--it gives you another VATS shot, and makes sure each successful shot packs more punch.&amp;#160; I do this '''after''' I've gotten the Megaton place with the My First Laboratory, so that I can detoxify for free.&amp;#160; Note: I do not spend any money on chems, I just use the ones I run across in Raider hideouts and such.&amp;#160; Another option is to substitute &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &amp;quot;entertainment&amp;quot; perks &lt;/del&gt;with ''Chemist'' and ''Chem Resistant''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* I sparingly use chems more with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the shooting characters &lt;/ins&gt;(Jet and Psycho stacked).&amp;#160; This comes in handy when trying to snipe someone--it gives you another VATS shot, and makes sure each successful shot packs more punch.&amp;#160; I do this '''after''' I've gotten the Megaton place with the My First Laboratory, so that I can detoxify for free.&amp;#160; Note: I do not spend any money on chems, I just use the ones I run across in Raider hideouts and such.&amp;#160; Another option is to substitute &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''Mysterious Stranger'' &lt;/ins&gt;with ''Chemist'' and ''Chem Resistant''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* For the end game, or at least to be able to go Behemoth or Death Claw hunting--I tag Small Guns late, purely to make it easier to get Concentrated Fire (for sniping).&amp;#160; A side effect is you can be capable with the dart gun or rail gun to cripple the legs on the run-and-smash Behemoth and Death Claws, ''just in case'', then laze 'em up.&amp;#160; Another option completely is to tag explosives if you've poured some points into Small Guns (or found the bobble head and enough skill books to get Small Guns to 50 for ''Concentrated Fire''). Combined with sneak, you can place Bottlecap mines down and watch the beasts run right into their death (or toss a Nuka Grenade at them).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* By the time you get concentrated fire, you will be a finely tuned V.A.T.S. killing machine. You will get criticals virtually each couple hits, and your critical damage and to-hit will be great. If you can sneak and get off a sneak critical, you will one-shot kill a lot of the adversaries you will face. With the right weaponry and high enough weapon skill, you will could even one-hit sneak snipe a big beastie&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Custom Weapons of Interest ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Custom Weapons of Interest ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* There are no custom create-able Energy Weapons, but you can plan on some of the unique ones (Firelance, Alien Blaster) to pack a nice punch!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* There are no custom create-able Energy Weapons, but you can plan on some of the unique ones (Firelance, Alien Blaster) to pack a nice punch!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Based on which skill you tag at 18:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Explosives:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*** Bottlecap Mine (schematic from Moira). Watch a charging beast get blasted into bits!! Just stand well back!!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*** Nuka Grenade (schematics from merchants). Sneak V.A.T.S. throw this concoction to see an unaware buster blow up!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;** Small Guns:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*** Railway Gun (''Stealing Independence'' reward). High bonus for cripple means you say &amp;quot;SLOW DOWN, SUCKA!&amp;quot; if you target the legs.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*** Dart Gun (MDPL-05 power station). Poison laced so automatic cripple for slowing down suckers.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== S.P.E.C.I.A.L. ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== S.P.E.C.I.A.L. ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jamesp</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamespurl.com/index.php?title=Fallout_3:_Elektra_Gomez&amp;diff=620&amp;oldid=prev</id>
		<title>Jamesp at 02:37, 9 April 2009</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamespurl.com/index.php?title=Fallout_3:_Elektra_Gomez&amp;diff=620&amp;oldid=prev"/>
		<updated>2009-04-09T02:37:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:37, 9 April 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(Energy Weapons, Sneak, Lockpick)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(Energy Weapons, Sneak, Lockpick)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Note: This character was heavily based on [[Fallout_3:_Crackee Simms|Crackee Simms]], so there is a lot of content I re-used here'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Note: This character was heavily based on [[Fallout_3:_Crackee Simms|Crackee Simms]], so there is a lot of content I re-used here&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pros: Guns and ammo of the small guns class are plentiful throughout the Capital Wasteland--which like all the rest of the non-[[Fallout_3:_Crackee_Simms|Crackee Simms]]-types out there, you can sell.&amp;#160; Once you get a couple weapons (take ''Wasteland Survival Guide'' and visit the Super Duper Mart early, you'll be frying up delicious entrees of all manner of animal, insect, ghoul and knife/nailboard/knuckle-wielding raider/mutant. Might be able to get some sneak snipes.&amp;#160; I chose to pair up repair here instead of sneak so that you can save on the repair costs maintaining your own weaponry and armor.&amp;#160; When using Energy weapons, it's better to be able to get a sneak shot in, because a critical from a laser gun will disintegrate the enemy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pros: Guns and ammo of the small guns class are plentiful throughout the Capital Wasteland--which like all the rest of the non-[[Fallout_3:_Crackee_Simms|Crackee Simms]]-types out there, you can sell.&amp;#160; Once you get a couple weapons (take ''Wasteland Survival Guide'' and visit the Super Duper Mart early, you'll be frying up delicious entrees of all manner of animal, insect, ghoul and knife/nailboard/knuckle-wielding raider/mutant. Might be able to get some sneak snipes.&amp;#160; I chose to pair up repair here instead of sneak so that you can save on the repair costs maintaining your own weaponry and armor.&amp;#160; When using Energy weapons, it's better to be able to get a sneak shot in, because a critical from a laser gun will disintegrate the enemy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jamesp</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.jamespurl.com/index.php?title=Fallout_3:_Elektra_Gomez&amp;diff=619&amp;oldid=prev</id>
		<title>Jamesp: Updated summary</title>
		<link rel="alternate" type="text/html" href="https://wiki.jamespurl.com/index.php?title=Fallout_3:_Elektra_Gomez&amp;diff=619&amp;oldid=prev"/>
		<updated>2009-04-09T02:37:17Z</updated>

		<summary type="html">&lt;p&gt;Updated summary&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:37, 9 April 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''''That's how tight her game is, son!&amp;#160; She turns &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mother suckas &lt;/del&gt;into piles of dust! Elektra &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;saw one &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;her homies reduced to ash by a rogue Enclave officer back in the day&lt;/del&gt;, and she's vowed that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some day they &lt;/del&gt;&amp;quot;will pay what they owe!&amp;quot;.&amp;#160; She maintains her own collection of Energy Weapons, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;anyone &lt;/del&gt;out there &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bullshitting&lt;/del&gt;--don't let her get that critical on ya or POOF! A lot of flower bringin and slow singin! At least &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;family won't have to pay to cremate &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;em&lt;/del&gt;....'''''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''''That's how tight her game is, son!&amp;#160; She turns &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mzrfzrs &lt;/ins&gt;into piles of dust! Elektra &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has a strong sense &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;what's right&lt;/ins&gt;, and she's vowed that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;anyone lootin and jacking &lt;/ins&gt;&amp;quot;will pay what they owe!&amp;quot;.&amp;#160; She maintains her own collection of Energy Weapons, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if you're &lt;/ins&gt;out there &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bullshotting&lt;/ins&gt;--don't let her get that critical on ya or POOF! A lot of flower bringin and slow singin! At least &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;yo &lt;/ins&gt;family won't have to pay to cremate &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ya punk arse&lt;/ins&gt;....'''''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(Energy Weapons, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Repair&lt;/del&gt;, Lockpick)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(Energy Weapons, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sneak&lt;/ins&gt;, Lockpick)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Note: This character was heavily based on [[Fallout_3:_Crackee Simms|Crackee Simms]], so there is a lot of content I re-used here'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Note: This character was heavily based on [[Fallout_3:_Crackee Simms|Crackee Simms]], so there is a lot of content I re-used here'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jamesp</name></author>
		
	</entry>
</feed>